BrainMarshal · In development for iPhone and iPad

Arcade math with a squad on the line.

BrainMarshal turns arithmetic into route decisions: choose gates, grow or lose soldiers, survive pressure waves, and see every answer change the run immediately.

Hero choices Arithmetic gates Squad growth In development
BrainMarshal training selection with six illustrated skill levels
Training selection · Current game screen

Inside BrainMarshal

Choose your training, explore the campaign and pick a hero. These are current game screens. Select any image to see it in full resolution.

Six illustrated training choices, including Times Tables, Starter and Master
Training selection
The campaign route with the first mission selected
Campaign map
The Commander on the hero selection platform
Hero selection
A multiplication question with four possible answers
Math questions
The squad facing the War Mech at the end of a mission
Boss encounter
The squad approaching Hard and Easy arithmetic gates
Route choices

What the game is

A short-session arithmetic runner where the math is not hidden in a worksheet. It is the route, the risk, and the result.

Hero-led runs

Pick Commander, Archer, or Rocketeer before the route. Each run starts with a clear role and a readable squad identity.

Readable mobile math

Choose a training route, then answer clearly framed questions. Correct and incorrect answers change the squad before the next fight.

Progressive levels

Routes get harder with more gates, waves, weapon choices, and final encounters while the good path stays winnable without becoming automatic.

Release status

BrainMarshal 1.0 is awaiting App Store review. A public download is not available yet.

Visual pass

A cleaner 3D character stage and matching loading previews keep the selected hero visually consistent.

QA channel

Device testing is underway. There is no public download or TestFlight invitation yet.

Status

In development. Support, privacy, and terms pages remain available while the playable loop continues to improve.

Learning angle

BrainMarshal is built around repetition, feedback, and visible cause-and-effect. The player should understand what happened, not just watch numbers fly away.

Arithmetic reps

Fast addition, subtraction, multiplication, and division decisions give repeated practice without making the player stare at static drills.

Risk intuition

Players learn that a bigger number is not always the smartest route when timing, enemy waves, and later choices matter.

Parent-friendly scope

No public chat, no account system, and no claim of curriculum replacement. It is focused arithmetic practice in game form.