BrainMarshal · In development for iPhone and iPad

Arcade math with a squad on the line.

BrainMarshal turns arithmetic into route decisions: choose gates, grow or lose soldiers, survive pressure waves, and see every answer change the run immediately.

Hero choices Arithmetic gates Squad growth In development
BrainMarshal character selection with the Commander on a tactical platform
Current development build · Commander, Archer and Rocketeer

Then run the fight.

Answer questions, build your squad and survive enemy waves. The images below show earlier development gameplay; the current interface continues to evolve.

Earlier development level five gameplay showing a blue squad choosing between multiplication and division gates
Choose the route. Multiplication and division change the squad before the next wave.
Earlier development level five gameplay showing the blue commander firing into a red enemy formation
Read the pressure. The commander and squad turn every route decision into visible combat.
Earlier development level five gameplay showing a smart bonus during a large enemy encounter
See the result. Immediate feedback keeps the arithmetic connected to the fight.

What the game is

A short-session arithmetic runner where the math is not hidden in a worksheet. It is the route, the risk, and the result.

Hero-led runs

Pick Commander, Archer, or Rocketeer before the route. Each run starts with a clear role and a readable squad identity.

Readable mobile math

Choose a training route, then answer clearly framed questions. Correct and incorrect answers change the squad before the next fight.

Progressive levels

Routes get harder with more gates, waves, weapon choices, and final encounters while the good path stays winnable without becoming automatic.

Current QA focus

BrainMarshal 1.0 (1) is being tested on a physical iPhone. App Store review and TestFlight distribution are still pending.

Visual pass

A cleaner 3D character stage and matching loading previews keep the selected hero visually consistent.

QA channel

Device testing is underway. There is no public download or TestFlight invitation yet.

Status

In development. Support, privacy, and terms pages remain available while the playable loop continues to improve.

Learning angle

BrainMarshal is built around repetition, feedback, and visible cause-and-effect. The player should understand what happened, not just watch numbers fly away.

Arithmetic reps

Fast addition, subtraction, multiplication, and division decisions give repeated practice without making the player stare at static drills.

Risk intuition

Players learn that a bigger number is not always the smartest route when timing, enemy waves, and later choices matter.

Parent-friendly scope

No public chat, no account system, and no claim of curriculum replacement. It is focused arithmetic practice in game form.